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- frank@nbre.nfe.be (Frank Aalbers) writes:
-
- > An easy way to extrude on the normal direction is to use smooth shift or
- > bevel with Inset=0 . Problem is you will loose your original polygon .
- >
- > Frank Aalbers
-
- Let me point out that Smooth Shift and Bevel are NOT the same operation.
- Bevel will actually do a Polygon Extrude (ie. each polygon is extruded
- in its corresponding direction and it has sides) while Smooth Shift
- will "extrude" polygons like sizing up/down them and it will not
- make side polys for adjacent ones.
-
- Gonzalo Garramuno
- ggarramuno@sicoar1.sicoar.com
- Buenos Aires, Argentina
-
-